A Procedural, Minimal Input, Natural Terrain Plug-in for Blender

نویسندگان

  • Bruce Alcock
  • Hannah Slay
چکیده

This paper uses methods of terrain representation, creation and realism described in literature. In particular a combination of terrain synthesis using Fractional Brownian Motion, and erosion procedures is examined, as well as the procedural formation of rivers via squig curves. Other techniques are examined, such as Triangulated Irregular Networks and ridges generation are discarded in terms of this project for reasons detailed. We find that using a combination of Fractional Brownian Motion, procedural formation of rivers via squig curves to form initial terrain, and hydraulic erosion for post processing, we have full control over the style of terrain: from jagged, mountainous regions to flat regions; and the phase of river from tightly rock controlled to flood plain regions.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Procedural Modelling of Cities implemented as a Blender Plug - In Submitted in partial fulfilment of the requirements of the degree Bachelor of Arts ( Honours ) of Rhodes University

The task of procedurally generating a three dimensional model of a city has been approached in a number of different ways. This literature review aims to review the approaches taken. Particular attention is paid to the methods used by Parish and Muller in [8] as it forms the underlying basis for this research project. Issues surrounding the type and style of virtual city generation and its rela...

متن کامل

Medical image processing tools for Blender with HPC support

We present a medical image processing plug-in in this paper. Our plug-in uses Blender’s environment and adds tools for the medical image processing and 3D model reconstructions and measurements. There are several software solutions to provide these tasks, two of which are used for comparison with our tool in this paper. However, there is not a single application that can perform medical image p...

متن کامل

Procedural Generation of Roads

In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path connecting an initial and a final point. The trajectory of the road minimizes a cost function that takes into account the different parameters of the scene including the slope of the terrain, natural obstacles such as ri...

متن کامل

3DCIS: A Real-time Browser-rendered 3D Campus Information System Based On WebGL

Most of the current real-time 3D web applications are only available with plug-ins as Flash or additional software as Java. Avoiding this drawback, the new WebGL technology provides hardware accelerated computer graphics for web browsers without requiring plug-ins. Using Blender, WebGL, the WebGL-expanding framework GLGE, and an in-house developed exporter B2G from Blender to GLGE we have reali...

متن کامل

Procedural generation of populations for storytelling

Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this paper, we present a method that generates a socially connected population in any virtual terrain, using a mixed-initiative simulation of settlements that adapt to the world and to a des...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007